Unfortunately, this is the best bet in the cell block, especially if the player isn't close to the exit of the block. The ghost will still often enter this room, and if multiple people are hiding together, one is sure to be taken by the angry spirit. This room controls all the lights in the block and provides just slightly more visual cover than the cells themselves. If the players are deep inside the cell block when a hunt begins, their best option is the guard room. Thus, prison block hunts became nearly impossible to survive, as the block is very open and the bars provide no cover from the ghost's gaze. RELATED: Phasmophobia: Every Item Ranked From Worst To BestĪn older update made the ghost investigate new rooms more often, especially if it saw someone go inside. This allowed easy hiding, as the ghost wouldn't check other rooms. At one point, each cell counted as a different room. If the ghost happens to be haunting a prison block though, things get a little trickier. It's usually best to try and change floors when the ghost starts hunting, as this will often lead to a survived hunt. If the ghost room is anywhere but the prison blocks, hiding will feel pretty standard. Players should take a photo of the cards before using them, as once all of the cards are used, the deck will disappear and no photo can be taken.The prison map is one of the hardest maps to hide on if the ghost is haunting certain rooms. ![]() The player should not draw a card during a hunt, since all cards will turn into The Fool.Note that The Hanged Man card will take effect regardless of where the player is, causing the player to die. Should the card be Death, if no players are inside, then the hunt from that card will not occur. Tarot cards cannot be drawn outside of the investigation area, though this can presently be bypassed by standing at an Exit Door, quickly entering, drawing a card, and then leaving the card will still take effect, but the drawer will be outside. ![]() When the deck is used up, all future hunts will also be extended by 20 seconds, even if no Death card was drawn prior. There will only be one deck of tarot cards that will spawn, and once all ten have been used, no more will be given to the player. No effect is applied when drawing this card. Will appear as another card at first, before turning into The Fool as it burns. Teleports the ghost back to its ghost room and traps it there for 1 minute. ![]() If a player dies during a hunt and is revived, they cannot be killed again in the same hunt. If no one is currently dead, it will revive the next player who dies. Revives a randomly chosen dead person at their corpse. Triggers a Ghost Event towards the nearest player to the ghost. The player gains 25% sanity if the card burns green, or loses 25% sanity if the card burns red. Walk through the entrance hallway and turn right to find a kitchen, a box is in between the wall to the west. Located in a master bedroom inside the nursery towards the north. Inside a nursery towards the south direction. The following table lists all cards that can be drawn: As you enter the house, turn left and head to the main bathroom to find a music box in Phasmophobia. Player Sanity can be kept high by turning on. If the average team Sanity dips below 70, a ghost hunt may occur. A single card type can appear more than once in the deck, and various card types have different, independent chances to be drawn. Sanity is the most important resource available to players. There are 10 possible cards that can be drawn. The cards must be drawn inside the investigation area for them to work. After being used, each card will burn up and vanish in a colored flame that is dependent on its type. ![]() There are various possible cards the player can draw from the deck, each having a unique effect on either the player or the ghost. Each Tarot cards deck contains 10 randomly generated cards. Tarot cards can be picked up and one card can be drawn at a time. Tarot cards have a 1 in 6 chance per contract of being chosen as the cursed possession that will spawn, with one specific spawn location per map. Drawing a Death card initiates a cursed hunt.
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